Trivia The Ford Shelby Mustang Super Snake NFS Edition as seen on the game is actual car designed by Andy Blackmore himself.
"Maybe there are two or three developers going at it every second year.
Developers were only given eight to 10 months to create a NFS game."Forza can only be bought on Xbox and Gran Turismo is only available on PlayStation.Plot Summary, add Synopsis, plot Keywords: police car police helicopter driving game racing.While November NFS games will differ on account of the studios behind them, Soderlund promised gamers they will all share core NFS tenets, and even game features.And on Shift, which debuted last year with Slightly Mad's effort, Soderlund outlined ambitious plans for EA to overtake Sony's Gran Turismo series and Microsoft's Forza franchise as gaming's leading simulation racer.See more » Connections Follows Need for Speed: Hot Pursuit 2 (2002) See more » Soundtracks money AND RUN Performed by Unkle (as unkle) featuring Nick Cave Written by Nick Cave, James Lavelle, Pablo Clements, James Griffith, Hal Riston Courtesy of Surrender All Ltd See.EA does a COD with alternating dev strategy."I hope to see more Burnout games in the future.EA's new NFS strategy was revealed by executive Patrick Soderlund in a wide ranging new interview with Eurogamer.Language: English, release Date: 15 November 2011 (USA see more company Credits.
November 2011's game, unannounced at this stage but confirmed to be in EA's plan, will be created by Need for Speed: Undercover developer EA Black Box in Canada.
Production Co: Electronic Arts Blackbox, see more show detailed company contact information on, iMDbPro technical Specs.
But it's about prioritising what we want.
See All (9) genres: Action, parents Guide: View content advisory edit, details, official Sites: Official site, country: Canada.
"We want to reach a mass-market audience, and Hot Pursuit is a more mass-market appealing product than Shift Soderlund said.
EA also plans to make a franchise out of side series Need for Speed: Shift designed to compete with the likes of Forza and Gran Turismo in the authentic simulation racing genre.
If they're a loyal consumer to us we would reward them for that.".This yamaha r1 2008 service manual November's game, Hot Pursuit, was created by Criterion."One of the strongest points we have is, apart from the fact we have a very talented developer working with us and we now have an established brand underneath the NFS umbrella in that segment, we also have the advantage of being a multi-platform offering.Soderlund also confirmed that the Burnout series, loved by so many of Criterion's fans, is not dead.NFS: Hot Pursuit goes to Hollywood.Color: Color, see full technical specs » Edit Did You Know?At this point we haven't made a decision to whether Burnout does this or that, but it's not dead for sure,."."We want Auto Log to be something that follows with the consumer to the next NFS product he explained."We want to come back with an action adventure type of product on an annual basis, but from a developer that's been working on it for a couple of years."We think we can compete and ultimately become market leading in the simulation authentic motorsport segment he said.Under the new strategy multiple developers will each get two years development time, allowing EA to stick to its traditional annual release schedule without reducing quality."What happens to Criterion in the future, we'll see he offered.Then, when the market permits and when we feel ready, we'll come up with Shift versions as well."."We want them to use their log in and their details they had from the previous game into the next.